Sep 03, 2005, 10:24 PM // 22:24
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#41
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Quote:
As you have noted in recent weeks, the Guild Wars economy has become much more stable. With the release of the Sorrow's Furnace Update on September 7, we will be making a number of important economic and balance changes. Many things will become significantly easier to acquire, including skill points and skills. But the gold cost of learning a skill from a trainer will be somewhat more expensive for most players.
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I'd like more of an explanation about the skill points and skills being easier to acquire, not exactly difficult to get at the moment are they ? And why make skills more expensive to buy ? Do they want us to go out and get loads of SoC's or what ?
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Sep 03, 2005, 10:28 PM // 22:28
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#42
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Krytan Explorer
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Ms. Gray, can you comment on if we'll be able to take henchmen into the new EAs?
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Sep 03, 2005, 10:35 PM // 22:35
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#43
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Hey do you guys know theres a scroll crafter...
too bad it takes more gold to craft then to buy straight from the vendor...
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Sep 03, 2005, 10:37 PM // 22:37
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#44
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by powdahound
Rangers shure could use some non-bow weapons or offhand items.
They could also just come up with new models for existing weapons types... which is probably what they'll have.
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Or some mods to bows that are more useful *is holding out for a +5 Energy mod*
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Sep 03, 2005, 11:13 PM // 23:13
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#45
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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:\ Man, nobody talked about the picture of the Mole guy.
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Sep 03, 2005, 11:34 PM // 23:34
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#46
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Academy Page
Join Date: May 2005
Location: Farnham, Quebec, Canada
Guild: The Phoenix Brotherhood [TPB]
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Quote:
Originally Posted by Sanji
:\ Man, nobody talked about the picture of the Mole guy.
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You mean that thing who looks like a Shambler, minus the fur? (Or I played too much Quake? )
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Sep 03, 2005, 11:54 PM // 23:54
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#47
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Dac Vin
You mean that thing who looks like a Shambler, minus the fur? (Or I played too much Quake? )
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I'm assuming as much since he looks like a Mole, the file name is molebrutea.gif, he lives underground, and Guild Wars uses mostly Beastmen (IE: Tengu, Forgotten, Grawl, etc) instead of the traditional Orcs and Goblins for it's humanoid monsters.
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Sep 04, 2005, 12:17 AM // 00:17
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#48
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Academy Page
Join Date: Jun 2005
Location: Birmingham Alabama
Guild: Psychic Distraction[PD]
Profession: R/
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"Hundreds of Minions" Oh god I can see it now,8 summit rangers in every mob firing melandru's arrows everyshot and coupled with two arcanists and two dolaks,fun times ahead
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Sep 04, 2005, 12:54 PM // 12:54
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#49
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by Andy_M
I'd like more of an explanation about the skill points and skills being easier to acquire, not exactly difficult to get at the moment are they ? And why make skills more expensive to buy ? Do they want us to go out and get loads of SoC's or what ?
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I think perhaps some are abusing the ability to change the secondary class in the desert later in the game and it is just another in a long line of their "punish the whole for the acts of a few policy" they are so flagrant with.
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Sep 04, 2005, 01:41 PM // 13:41
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#50
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Cobalt
I think perhaps some are abusing the ability to change the secondary class in the desert later in the game and it is just another in a long line of their "punish the whole for the acts of a few policy" they are so flagrant with.
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Or they can be rebalacing skill accusition so it is one less part getting EXP and one more part paying Gold so that it involves less EXP grind on top of becoming a better moneysink.
Not everyone needs Fissure Armor, not everyone needs Dwarven Ale, or other means of taking the money OUT of the game.
People need skills though.
If anything, this might make getting a solid amount of skills with a single profession switching character easier than it's ever been.
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Sep 04, 2005, 01:46 PM // 13:46
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#51
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Academy Page
Join Date: Aug 2005
Location: Maryland
Guild: Help Is Here
Profession: D/Mo
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I heard that money will be more abundant and more in quantity now. Also, they are making the skill trainers' skills cost more.. But so what...SF and Grenths Footprint are like FoW and UW? Will you have to pay and will they be places you can travel to by mapping there?
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Sep 04, 2005, 01:49 PM // 13:49
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#52
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Krytan Explorer
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Quote:
Originally Posted by Tul Armadas
I heard that money will be more abundant and more in quantity now. Also, they are making the skill trainers' skills cost more.. But so what...SF and Grenths Footprint are like FoW and UW? Will you have to pay and will they be places you can travel to by mapping there?
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Quote:
Ease of Accessibility – The journey through Grenth's Footprint and Sorrow's Furnace will not be easy, but entering the area will be! There is no restriction on timing, nor is there a cost to visit the region. Enter if you dare!
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That question should be answered ^^
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Sep 04, 2005, 01:55 PM // 13:55
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#53
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Academy Page
Join Date: Aug 2005
Location: Maryland
Guild: Help Is Here
Profession: D/Mo
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Heh, whoops. I just read something online that i prolly should have cuz it was a link...lol...unlimited access, no paying. sweet.
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Sep 04, 2005, 02:02 PM // 14:02
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#54
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Krytan Explorer
Join Date: May 2005
Location: Outside your window
Guild: First Degree [FiR]
Profession: W/Rt
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Yo money shouldent be more plentiful! I have 354k and i made it fair and square in 200 hrs of playing. No farming, no solo uw monk, just buyin and sellin weapons. I personally was holdin out till there was gonna be more skill points, and i dont care if i waste 354k on skills alone, thats what i saved it for
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Sep 04, 2005, 02:04 PM // 14:04
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#55
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Academy Page
Join Date: Aug 2005
Location: Maryland
Guild: Help Is Here
Profession: D/Mo
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Wow, you have too much time on your hands....LOL! There's no way I'd make that much money...id have to be buying SOMETHING...armor, runes, weapons...something. wow, congrats on that tho ElRey.
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Sep 04, 2005, 02:21 PM // 14:21
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#56
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by Cobalt
I think perhaps some are abusing the ability to change the secondary class in the desert later in the game and it is just another in a long line of their "punish the whole for the acts of a few policy" they are so flagrant with.
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Care to elaborate on how you think changing secondaries is abusing anything? I'm curious as to why you think this, because I don't see anything abusable about it.
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Sep 04, 2005, 06:40 PM // 18:40
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#57
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Wilds Pathfinder
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I use it to get around refund points in some cases. Say I need 10 heal, no refund, but got 10 smite. Change to new 2nd class. Move it back to monk. Instant refund.
Of course it does not work if the point you need is in primary atts.
My .02.
I don't think ANet design the switching for that purpose.
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Sep 04, 2005, 06:49 PM // 18:49
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#58
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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everybody is saying that you need to get through lornars pass to get to that those new areas but who says that thats true it might be a big chunk closer dunno where but maybe at errrrm outside camp rankor a short walking away from it because they said "getting there is easy but when you enter''
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Sep 04, 2005, 08:41 PM // 20:41
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#59
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
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Looks like some good news. I seriously doubt it will fix drops. It may pull me away from Dungeon Siege2 for a looksee but...
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Sep 05, 2005, 12:32 AM // 00:32
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#60
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Leader of Communist Communist Revolution (CCR)
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Possible new weapons for rangers:
Tamer's Whip (Beastmastery)
Hunting Knife (Expertise)
Druidic Staff (Wilderness Survival)
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